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Why does seperate When rules work better than Combined with mulitple IF statements?
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I is sitting and testing rules for my Nodon button there I want to use both click double click and pressed.
If I create three rules with three different When blocks, it seems to work fine, they trigger everytime
example:
WHEN {NodonButton) Button1 Click
do stuff..
But if I create a single When block with the first check on the Any of the button it seems to fail 2 times out of 10 and more often on the lower if blocks..
Example:
WHEN {NodonButton) ANY
IF {NodonButton) Button 1 Click
do stuff..
IF (NodonButton) Button 1 Double click
do stuff..
I have tried to put in a join block but it doesn't seems to make any difference,
Is there anything I have missed? Should I add something else? Or is it better to create 12 seperate rules?
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That is a good one, I have a few rules like that for my Zipato Remote and Fibaro Button, Zipato remote works fine but never really made a test like you did, Fibaro Button works but it is unreliable I thought this was a problem with the device. I will test with many rules to see if they work better than one rule.
In theory should work the same.
That is a good one, I have a few rules like that for my Zipato Remote and Fibaro Button, Zipato remote works fine but never really made a test like you did, Fibaro Button works but it is unreliable I thought this was a problem with the device. I will test with many rules to see if they work better than one rule.
In theory should work the same.
Hi!! I have this kind of rule with a Nodon soft button and it works great for me:
WHEN Any
If BUTTON 1
Do this
end
If BUTTON 2
Do that
End
If...
Yesterday I had some issues with rule creator not saving/modifying my rules. Maybe is this?
Hi!! I have this kind of rule with a Nodon soft button and it works great for me:
WHEN Any
If BUTTON 1
Do this
end
If BUTTON 2
Do that
End
If...
Yesterday I had some issues with rule creator not saving/modifying my rules. Maybe is this?
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