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Use of 'refresh all', 'join' and stop puzzle pieces

Pascal Verstappen shared this question 12 years ago
Need Answer

Hi, the rules creator has 3 puzzle-pieces in the Advanced section called 'refresh all', 'join' and 'stop'. Can you please explain what the purpose of these is and how/when to use them? Thx

Replies (4)

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Refresh all: refreshes the state of all used sensors/switches

Join: Locks the condition upon triggering state. Eg if door is open triggers a rule, after 10 min you set an action. This prohibits the rule to start all over upon new trigger if door is re-opened during 10 min.

Stop: stops the rule to continue

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Zipato support explai me that using join puzzle cause the rule to stop current execution and restart if triggering condition happen while rule already running.. :-?

And I think this is correct.. because using join with a rule that turn on a light when main door opens, in particular conditions.. light never turn off; so it means that the rule is stopped before the rule ends.

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These 2 answers are contradictory... Is there an official answer about the JOIN function ?

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