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Use of 'refresh all', 'join' and stop puzzle pieces
Need Answer
Hi, the rules creator has 3 puzzle-pieces in the Advanced section called 'refresh all', 'join' and 'stop'. Can you please explain what the purpose of these is and how/when to use them? Thx
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Refresh all: refreshes the state of all used sensors/switches
Join: Locks the condition upon triggering state. Eg if door is open triggers a rule, after 10 min you set an action. This prohibits the rule to start all over upon new trigger if door is re-opened during 10 min.
Stop: stops the rule to continue
Refresh all: refreshes the state of all used sensors/switches
Join: Locks the condition upon triggering state. Eg if door is open triggers a rule, after 10 min you set an action. This prohibits the rule to start all over upon new trigger if door is re-opened during 10 min.
Stop: stops the rule to continue
Zipato support explai me that using join puzzle cause the rule to stop current execution and restart if triggering condition happen while rule already running.. :-?
And I think this is correct.. because using join with a rule that turn on a light when main door opens, in particular conditions.. light never turn off; so it means that the rule is stopped before the rule ends.
Zipato support explai me that using join puzzle cause the rule to stop current execution and restart if triggering condition happen while rule already running.. :-?
And I think this is correct.. because using join with a rule that turn on a light when main door opens, in particular conditions.. light never turn off; so it means that the rule is stopped before the rule ends.
These 2 answers are contradictory... Is there an official answer about the JOIN function ?
These 2 answers are contradictory... Is there an official answer about the JOIN function ?
Here you can find your official answer: https://community.zipato.com/responses/how-does-the-controls-join-and-stop-function
Here you can find your official answer: https://community.zipato.com/responses/how-does-the-controls-join-and-stop-function
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